May. 14th, 2017

pheloniusfriar: (Default)
... about standards, is that there's so many to choose from.

I am bashing myself senseless for days on the Timed Text Track API in Javascript/HTML5 in trying to use it dynamically with video playing on a canvas (I'm working on the v0.9 version of the demo for the revived Midnight Stranger... v0.8 introduced support for touch screens). Nothing seems to be working the way the specification indicates it should, so I'm debugging one micro-step at a time now. The only thing that is making it tolerable is that I'm listening to the Samorost 3 game soundtrack (by Floex). Such an evocative collection of music! I got the edition of the game that came with the soundtrack (in MP3 and FLAC formats) and a digital art book from the game :). I also got Samorost 2 and Botanicula to round out my game collection from that group (I have been playing Machinarium for years and still dust it off every once in a while... it's a puzzle game, so it has limited replay value until enough time has passed that I've forgotten the solutions, but the scenery, characters, and music is still great). You can play Samorost 1 online if you are so inclined... the other games also have teaser levels online as well :). Anyway, I haven't actually started playing Samorost 3 yet, but I am listening to the music, which is quite pleasant.

The animation in these kinds of games of reminds me of the animation in the short film Krapooyo by Yannick Puig... and one of my favourite "fan vids" where someone put music from the psychedelic band Schpongle over top of Krapooyo :) ...

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